<div style="width:750px;height:150px;line-height:3em;overflow:scroll;padding:5px;border:6px inset #DEBB07;">
GUNZ 1,0,0,290 launched. build (Feb 8 2022 08:34:59)
Log time (02/08/22 08:46:38)
CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 3392 MHz
Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=367a1458 revision=a1 )
Display Driver Version = 27.21.0014.6089
Windows = 6.2 Build 9200 , (4194303KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (KOR)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0012) - SUCCESS
Load XML from memory : system/cserror.xml(0x0012) - SUCCESS
Load XML from memory : system/messages.xml(0x0012) - SUCCESS
Load XML from memory : system/gametypecfg.xml
LOCALE:KOREA
Netmarble Certification Failed. Shutdown.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 2038.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Version : 5170
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Ensisijainen ääniohjain): Hardware Mixing Not Supported
1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
-------------------> Sound Engine Create : 1.153000
sound engine create.
Load XML from memory : System/tips.xml(0x0012)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 10.152000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap result_finish.tga not found.
warning : bitmap result_finish.tga not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.155000
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.156000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻
Effect manager create success.
Client create success.
game interface create success.
-------------------> GameInterface Create : 10.735000
model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 а� �̻
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 а� �̻
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 а� �̻
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 а� �̻
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 а� �̻
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 а� �̻
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 а� �̻
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 а� �̻
Load character.xml success,
-------------------> Character Loading : 3.412000
-------------------> WeaponMesh Loading : 0.458000
Load weapon.xml success.
-------------------> Worlditem Loading : 0.002000
Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success
-------------------> ETC .. : 0.446000
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
Load smoke description mesh.
Reset Device
Video memory 2038.000000
shader initialize successful : 1
main : OnCreate() done
Server Connected
Login Posted
Login Successful.
Responsed Account Charlist
Selected character name : ASDSA (41 53 44 53 41 ) (len = 5)
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
Reset Device
Video memory 2041.000000
shader initialize successful : 1
shader initialize successful : 1
StageCreated
CastStageBridgePeer ȣ�� in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Dojo/Dojo.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 08:48:58 )
Create character : Name=ASDSA Level=5
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Destroy sound engine.
Destroy sound engine. success
0(Ensisijainen ääniohjain): Hardware Mixing Not Supported
1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]
LoadWave: Error loading file
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
Destroy sound engine.
Destroy sound engine. success
0(Ensisijainen ääniohjain): Hardware Mixing Not Supported
1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported
2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
shader initialize successful : 1
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 08:56:59 )
game interface destroy finished
Reset Device
Video memory 2041.000000
shader initialize successful : 1
devices Restored.
start InitInterface option
Number of Display mode : 56
Number of Display mode : 0
end of InitInterface option ok
shader initialize successful : 1
CastStageBridgePeer ȣ�� in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Dojo/Dojo.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 08:58:05 )
Create character : Name=ASDSA Level=5
Cloth VertexBuffer is Released
Cloth VertexBuffer is Released
replay end. profile saved. playtime = 250.751 seconds , average fps = 2514.566
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 09:02:16 )
game interface destroy finished
Reset Device
Video memory 2041.000000
shader initialize successful : 1
devices Restored.
StageCreated
CastStageBridgePeer ȣ�� in Zgame::Create
game create begin , type = 0
BspObject open : begin maps/Battle Arena/Battle Arena.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 2
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
game world create success.
Reload all animation end
---------------------------------setBuffer
game created ( 09:04:39 )
Create character : Name=ASDSA Level=5
d0 from ( 0.00000 0.00000 120.00000 ) by ( 0.000 0.000 -0.122 )
d0 from ( 0.00000 0.00000 119.87798 ) by ( 0.000 0.000 -0.240 )
d0 from ( 0.00000 0.00000 119.63786 ) by ( 0.000 0.000 -0.355 )
d0 from ( -4017.98901 2377.71069 -435.41931 ) by ( 0.000 0.000 -0.218 )
d0 from ( -4017.98901 2377.71069 -435.63745 ) by ( 0.000 0.000 -0.369 )
d0 from ( -4017.98901 2377.71069 -436.00696 ) by ( 0.000 0.000 -0.456 )
d0 from ( -4017.98901 2377.71069 -436.46326 ) by ( 0.000 0.000 -0.623 )
d0 from ( -4017.98901 2377.71069 -437.08582 ) by ( 0.000 0.000 -0.747 )
d0 from ( -4017.98901 2377.71069 -437.83301 ) by ( 0.000 0.000 -0.813 )
d0 from ( -4017.98901 2377.71069 -438.64612 ) by ( 0.000 0.000 -0.935 )
d0 from ( -4017.98901 2377.71069 -439.58124 ) by ( 0.000 0.000 -1.058 )
d0 from ( -4017.98901 2377.71069 -440.63928 ) by ( 0.000 0.000 0.202 )
d0 from ( -4017.98901 2377.71069 -440.43738 ) by ( 0.000 0.000 0.202 )
d0 from ( -4017.98901 2377.71069 -440.23547 ) by ( 0.000 0.000 0.202 )
d0 from ( -4017.98901 2377.71069 -440.03357 ) by ( 0.000 0.000 6.111 )
d0 from ( -4017.98901 2377.71069 -433.92297 ) by ( 0.000 0.000 6.024 )
d0 from ( -4017.98901 2377.71069 -427.89880 ) by ( 0.000 0.000 6.147 )
d0 from ( -4017.98901 2377.71069 -421.75146 ) by ( 0.000 0.000 5.707 )
d0 from ( -4017.98901 2377.71069 -416.04468 ) by ( 0.000 0.000 5.811 )
d0 from ( -4017.98901 2377.71069 -410.23334 ) by ( 0.000 0.000 5.734 )
d0 from ( -4017.98901 2377.71069 -404.49896 ) by ( 0.000 0.000 5.318 )
d0 from ( -4017.98901 2377.71069 -399.18109 ) by ( 0.000 0.000 5.544 )
d0 from ( -4017.98901 2377.71069 -393.63733 ) by ( 0.000 0.000 5.427 )
d0 from ( -4017.98901 2377.71069 -388.21072 ) by ( 0.000 0.000 5.371 )
d0 from ( -4017.98901 2377.71069 -382.84012 ) by ( 0.000 0.000 5.075 )
d0 from ( -4017.98901 2377.71069 -377.76492 ) by ( 0.000 0.000 5.081 )
d0 from ( -4017.98901 2377.71069 -372.68390 ) by ( 0.000 0.000 4.941 )
d0 from ( -4017.98901 2377.71069 -367.74326 ) by ( 0.000 0.000 4.983 )
d0 from ( -4017.98901 2377.71069 -362.76028 ) by ( 0.000 0.000 4.601 )
d0 from ( -4017.98901 2377.71069 -358.15924 ) by ( 0.000 0.000 4.377 )
d0 from ( -4017.98901 2377.71069 -353.78192 ) by ( 0.000 0.000 4.266 )
d0 from ( -4017.98901 2377.71069 -349.51593 ) by ( 0.000 0.000 4.207 )
d0 from ( -4017.98901 2377.71069 -345.30869 ) by ( 0.000 0.000 4.174 )
d0 from ( -4017.98901 2377.71069 -341.13483 ) by ( 0.000 0.000 3.973 )
d0 from ( -4017.98901 2377.71069 -337.16214 ) by ( 0.000 0.000 3.727 )
d0 from ( -4017.98901 2377.71069 -333.43512 ) by ( 0.000 0.000 3.789 )
d0 from ( -4017.98901 2377.71069 -329.64594 ) by ( 0.000 0.000 3.666 )
d0 from ( -4017.98901 2377.71069 -325.98035 ) by ( 0.000 0.000 3.537 )
d0 from ( -4017.98901 2377.71069 -322.44336 ) by ( 0.000 0.000 3.367 )
d0 from ( -4017.98901 2377.71069 -319.07596 ) by ( 0.000 0.000 3.319 )
d0 from ( -4017.98901 2377.71069 -315.75659 ) by ( 0.000 0.000 3.295 )
d0 from ( -4017.98901 2377.71069 -312.46146 ) by ( 0.000 0.000 2.907 )
d0 from ( -4017.98901 2377.71069 -309.55414 ) by ( 0.000 0.000 2.776 )
d0 from ( -4017.98901 2377.71069 -306.77832 ) by ( 0.000 0.000 2.832 )
d0 from ( -4017.98901 2377.71069 -303.94629 ) by ( 0.000 0.000 2.647 )
d0 from ( -4017.98901 2377.71069 -301.29935 ) by ( 0.000 0.000 2.444 )
d0 from ( -4017.98901 2377.71069 -298.85574 ) by ( 0.000 0.000 2.374 )
d0 from ( -4017.98901 2377.71069 -296.48212 ) by ( 0.000 0.000 2.222 )
d0 from ( -4017.98901 2377.71069 -294.26053 ) by ( 0.000 0.000 2.058 )
d0 from ( -4017.98901 2377.71069 -292.20255 ) by ( 0.000 0.000 2.040 )
d0 from ( -4017.98901 2377.71069 -290.16263 ) by ( 0.000 0.000 1.791 )
d0 from ( -4017.98901 2377.71069 -288.37143 ) by ( 0.000 0.000 1.780 )
d0 from ( -4017.98901 2377.71069 -286.59143 ) by ( 0.000 0.000 1.605 )
d0 from ( -4017.98901 2377.71069 -284.98605 ) by ( 0.000 0.000 1.552 )
d0 from ( -4017.98901 2377.71069 -283.43433 ) by ( 0.000 0.000 1.339 )
d0 from ( -4017.98901 2377.71069 -282.09521 ) by ( 0.000 0.000 1.295 )
d0 from ( -4017.98901 2377.71069 -280.80054 ) by ( 0.000 0.000 1.186 )
d0 from ( -4017.98901 2377.71069 -279.61420 ) by ( 0.000 0.000 0.976 )
d0 from ( -4017.98901 2377.71069 -278.63864 ) by ( 0.000 0.000 0.876 )
d0 from ( -4017.98901 2377.71069 -277.76309 ) by ( 0.000 0.000 0.761 )
d0 from ( -4017.98901 2377.71069 -277.00241 ) by ( 0.000 0.000 0.690 )
d0 from ( -4017.98901 2377.71069 -276.31223 ) by ( 0.000 0.000 0.548 )
d0 from ( -4017.98901 2377.71069 -275.76373 ) by ( 0.000 0.000 0.413 )
d0 from ( -4017.98901 2377.71069 -275.35046 ) by ( 0.000 0.000 0.289 )
d0 from ( -4017.98901 2377.71069 -275.06186 ) by ( 0.000 0.000 0.163 )
d0 from ( -4017.98901 2377.71069 -274.89865 ) by ( 0.000 0.000 0.036 )
d0 from ( -4017.98901 2377.71069 -274.86246 ) by ( 0.000 0.000 -0.081 )
d0 from ( -4017.98901 2377.71069 -274.94339 ) by ( 0.000 0.000 -0.214 )
d0 from ( -4017.98901 2377.71069 -275.15771 ) by ( 0.000 0.000 -0.329 )
d0 from ( -4017.98901 2377.71069 -275.48654 ) by ( 0.000 0.000 -0.464 )
d0 from ( -4017.98901 2377.71069 -275.95044 ) by ( 0.000 0.000 -0.553 )
d0 from ( -4017.98901 2377.71069 -276.50342 ) by ( 0.000 0.000 -0.716 )
Use the CSS d0 from ( 3541.30908 -1188.90442 -2062.95654 ) by ( 7.928 -1.013 -23.977 )
d0 from ( 3549.23682 -1189.91748 -2086.93335 ) by ( 7.938 -1.014 -24.008 )
d0 from ( 3557.17505 -1190.93188 -2110.94165 ) by ( 7.927 -1.013 -23.975 )
d0 from ( 3565.10229 -1191.94482 -2134.91650 ) by ( 8.005 -1.023 -24.210 )
d0 from ( 3573.10718 -1192.96777 -2159.12622 ) by ( 7.860 -1.004 -23.771 )
d0 from ( 3580.96680 -1193.97217 -2182.89673 ) by ( 7.966 -1.018 -24.092 )
d0 from ( 3588.93286 -1194.99011 -2206.98901 ) by ( 7.871 -1.006 -23.803 )
d0 from ( 3596.80347 -1195.99585 -2230.79248 ) by ( 8.032 -1.026 -24.292 )
d0 from ( 3604.83545 -1197.02222 -2255.08398 ) by ( 7.700 -0.984 -23.287 )
d0 from ( 3612.53516 -1198.00610 -2278.37109 ) by ( 7.936 -1.014 -24.000 )
d0 from ( 3620.47070 -1199.02014 -2302.37109 ) by ( 7.940 -1.015 -24.013 )
d0 from ( 3628.41040 -1200.03467 -2326.38379 ) by ( 7.935 -1.014 -23.998 )
d0 from ( 3636.34521 -1201.04858 -2350.38208 ) by ( 7.926 -1.013 -23.972 )
d0 from ( 3644.27148 -1202.06140 -2374.35449 ) by ( 7.906 -1.010 -23.910 ) game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
game destroyed ( 09:46:18 )
game interface destroy finished
StageCreated
Reset Device
Video memory 2041.000000
shader initialize successful : 1
devices Restored.
MLogoutListener !
BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
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