GUNZ 1,0,0,290 launched. build (Feb 8 2022 08:34:59) Log time (02/08/22 08:46:38) CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 3392 MHz Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=367a1458 revision=a1 ) Display Driver Version = 27.21.0014.6089 Windows = 6.2 Build 9200 , (4194303KB) : .. Load XML from memory : system/locale.xml- SUCCESS Country : (KOR), Language : (KOR) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/strings.xml(0x0012) - SUCCESS Load XML from memory : system/cserror.xml(0x0012) - SUCCESS Load XML from memory : system/messages.xml(0x0012) - SUCCESS Load XML from memory : system/gametypecfg.xml LOCALE:KOREA Netmarble Certification Failed. Shutdown. InitializeNotify ok. WFog Enabled Device. device created. Video memory 2038.000000 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() Version : 5170 InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Ensisijainen ääniohjain): Hardware Mixing Not Supported 1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported 2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported 3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. -------------------> Sound Engine Create : 1.153000 sound engine create. Load XML from memory : System/tips.xml(0x0012)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 10.152000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. warning : bitmap icon_gameroom.tga not found. warning : bitmap result_finish.tga not found. warning : bitmap result_finish.tga not found. warning : bitmap main_bg_b.png not found. IDLResource Loading Success!! IDL resources : 0.155000 start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok Init maps : no Current ChannelRule Screen Effect Manager Create : 0.156000 Screen effect manager create success. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 а� �̻ SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 а� �̻ Effect manager create success. Client create success. game interface create success. -------------------> GameInterface Create : 10.735000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 а� �̻ model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 а� �̻ model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 а� �̻ model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 а� �̻ model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 а� �̻ model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 а� �̻ model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 а� �̻ model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 а� �̻ Load character.xml success, -------------------> Character Loading : 3.412000 -------------------> WeaponMesh Loading : 0.458000 Load weapon.xml success. -------------------> Worlditem Loading : 0.002000 Load zitem info success. Load zBuff info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 0.446000 BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done Load smoke description mesh. Reset Device Video memory 2038.000000 shader initialize successful : 1 main : OnCreate() done Server Connected Login Posted Login Successful. Responsed Account Charlist Selected character name : ASDSA (41 53 44 53 41 ) (len = 5) start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok Reset Device Video memory 2041.000000 shader initialize successful : 1 shader initialize successful : 1 StageCreated CastStageBridgePeer ȣ�� in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Dojo/Dojo.rs RBspObject::Open : Open_MaterialList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 08:48:58 ) Create character : Name=ASDSA Level=5 start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok shader initialize successful : 1 Destroy sound engine. Destroy sound engine. success 0(Ensisijainen ääniohjain): Hardware Mixing Not Supported 1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported 2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported 3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported [[[getMaxChannel32]]]] LoadWave: Error loading file start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok shader initialize successful : 1 Destroy sound engine. Destroy sound engine. success 0(Ensisijainen ääniohjain): Hardware Mixing Not Supported 1(SAMSUNG (NVIDIA High Definition Audio)): Hardware Mixing Not Supported 2(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported 3(Digitaaliäänet (SPDIF) (High Definition Audio Device)): Hardware Mixing Not Supported [[[getMaxChannel48]]]] LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. LoadWave: Error loading file LoadWave: Error creating hardware sound buffer. LoadWave: Error creating hardware sound buffer. start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end shader initialize successful : 1 start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok Cloth VertexBuffer is Released Cloth VertexBuffer is Released Cloth VertexBuffer is Released game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 08:56:59 ) game interface destroy finished Reset Device Video memory 2041.000000 shader initialize successful : 1 devices Restored. start InitInterface option Number of Display mode : 56 Number of Display mode : 0 end of InitInterface option ok shader initialize successful : 1 CastStageBridgePeer ȣ�� in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Dojo/Dojo.rs RBspObject::Open : Open_MaterialList RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 08:58:05 ) Create character : Name=ASDSA Level=5 Cloth VertexBuffer is Released Cloth VertexBuffer is Released replay end. profile saved. playtime = 250.751 seconds , average fps = 2514.566 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 09:02:16 ) game interface destroy finished Reset Device Video memory 2041.000000 shader initialize successful : 1 devices Restored. StageCreated CastStageBridgePeer ȣ�� in Zgame::Create game create begin , type = 0 BspObject open : begin maps/Battle Arena/Battle Arena.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 2 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 09:04:39 ) Create character : Name=ASDSA Level=5 d0 from ( 0.00000 0.00000 120.00000 ) by ( 0.000 0.000 -0.122 ) d0 from ( 0.00000 0.00000 119.87798 ) by ( 0.000 0.000 -0.240 ) d0 from ( 0.00000 0.00000 119.63786 ) by ( 0.000 0.000 -0.355 ) d0 from ( -4017.98901 2377.71069 -435.41931 ) by ( 0.000 0.000 -0.218 ) d0 from ( -4017.98901 2377.71069 -435.63745 ) by ( 0.000 0.000 -0.369 ) d0 from ( -4017.98901 2377.71069 -436.00696 ) by ( 0.000 0.000 -0.456 ) d0 from ( -4017.98901 2377.71069 -436.46326 ) by ( 0.000 0.000 -0.623 ) d0 from ( -4017.98901 2377.71069 -437.08582 ) by ( 0.000 0.000 -0.747 ) d0 from ( -4017.98901 2377.71069 -437.83301 ) by ( 0.000 0.000 -0.813 ) d0 from ( -4017.98901 2377.71069 -438.64612 ) by ( 0.000 0.000 -0.935 ) d0 from ( -4017.98901 2377.71069 -439.58124 ) by ( 0.000 0.000 -1.058 ) d0 from ( -4017.98901 2377.71069 -440.63928 ) by ( 0.000 0.000 0.202 ) d0 from ( -4017.98901 2377.71069 -440.43738 ) by ( 0.000 0.000 0.202 ) d0 from ( -4017.98901 2377.71069 -440.23547 ) by ( 0.000 0.000 0.202 ) d0 from ( -4017.98901 2377.71069 -440.03357 ) by ( 0.000 0.000 6.111 ) d0 from ( -4017.98901 2377.71069 -433.92297 ) by ( 0.000 0.000 6.024 ) d0 from ( -4017.98901 2377.71069 -427.89880 ) by ( 0.000 0.000 6.147 ) d0 from ( -4017.98901 2377.71069 -421.75146 ) by ( 0.000 0.000 5.707 ) d0 from ( -4017.98901 2377.71069 -416.04468 ) by ( 0.000 0.000 5.811 ) d0 from ( -4017.98901 2377.71069 -410.23334 ) by ( 0.000 0.000 5.734 ) d0 from ( -4017.98901 2377.71069 -404.49896 ) by ( 0.000 0.000 5.318 ) d0 from ( -4017.98901 2377.71069 -399.18109 ) by ( 0.000 0.000 5.544 ) d0 from ( -4017.98901 2377.71069 -393.63733 ) by ( 0.000 0.000 5.427 ) d0 from ( -4017.98901 2377.71069 -388.21072 ) by ( 0.000 0.000 5.371 ) d0 from ( -4017.98901 2377.71069 -382.84012 ) by ( 0.000 0.000 5.075 ) d0 from ( -4017.98901 2377.71069 -377.76492 ) by ( 0.000 0.000 5.081 ) d0 from ( -4017.98901 2377.71069 -372.68390 ) by ( 0.000 0.000 4.941 ) d0 from ( -4017.98901 2377.71069 -367.74326 ) by ( 0.000 0.000 4.983 ) d0 from ( -4017.98901 2377.71069 -362.76028 ) by ( 0.000 0.000 4.601 ) d0 from ( -4017.98901 2377.71069 -358.15924 ) by ( 0.000 0.000 4.377 ) d0 from ( -4017.98901 2377.71069 -353.78192 ) by ( 0.000 0.000 4.266 ) d0 from ( -4017.98901 2377.71069 -349.51593 ) by ( 0.000 0.000 4.207 ) d0 from ( -4017.98901 2377.71069 -345.30869 ) by ( 0.000 0.000 4.174 ) d0 from ( -4017.98901 2377.71069 -341.13483 ) by ( 0.000 0.000 3.973 ) d0 from ( -4017.98901 2377.71069 -337.16214 ) by ( 0.000 0.000 3.727 ) d0 from ( -4017.98901 2377.71069 -333.43512 ) by ( 0.000 0.000 3.789 ) d0 from ( -4017.98901 2377.71069 -329.64594 ) by ( 0.000 0.000 3.666 ) d0 from ( -4017.98901 2377.71069 -325.98035 ) by ( 0.000 0.000 3.537 ) d0 from ( -4017.98901 2377.71069 -322.44336 ) by ( 0.000 0.000 3.367 ) d0 from ( -4017.98901 2377.71069 -319.07596 ) by ( 0.000 0.000 3.319 ) d0 from ( -4017.98901 2377.71069 -315.75659 ) by ( 0.000 0.000 3.295 ) d0 from ( -4017.98901 2377.71069 -312.46146 ) by ( 0.000 0.000 2.907 ) d0 from ( -4017.98901 2377.71069 -309.55414 ) by ( 0.000 0.000 2.776 ) d0 from ( -4017.98901 2377.71069 -306.77832 ) by ( 0.000 0.000 2.832 ) d0 from ( -4017.98901 2377.71069 -303.94629 ) by ( 0.000 0.000 2.647 ) d0 from ( -4017.98901 2377.71069 -301.29935 ) by ( 0.000 0.000 2.444 ) d0 from ( -4017.98901 2377.71069 -298.85574 ) by ( 0.000 0.000 2.374 ) d0 from ( -4017.98901 2377.71069 -296.48212 ) by ( 0.000 0.000 2.222 ) d0 from ( -4017.98901 2377.71069 -294.26053 ) by ( 0.000 0.000 2.058 ) d0 from ( -4017.98901 2377.71069 -292.20255 ) by ( 0.000 0.000 2.040 ) d0 from ( -4017.98901 2377.71069 -290.16263 ) by ( 0.000 0.000 1.791 ) d0 from ( -4017.98901 2377.71069 -288.37143 ) by ( 0.000 0.000 1.780 ) d0 from ( -4017.98901 2377.71069 -286.59143 ) by ( 0.000 0.000 1.605 ) d0 from ( -4017.98901 2377.71069 -284.98605 ) by ( 0.000 0.000 1.552 ) d0 from ( -4017.98901 2377.71069 -283.43433 ) by ( 0.000 0.000 1.339 ) d0 from ( -4017.98901 2377.71069 -282.09521 ) by ( 0.000 0.000 1.295 ) d0 from ( -4017.98901 2377.71069 -280.80054 ) by ( 0.000 0.000 1.186 ) d0 from ( -4017.98901 2377.71069 -279.61420 ) by ( 0.000 0.000 0.976 ) d0 from ( -4017.98901 2377.71069 -278.63864 ) by ( 0.000 0.000 0.876 ) d0 from ( -4017.98901 2377.71069 -277.76309 ) by ( 0.000 0.000 0.761 ) d0 from ( -4017.98901 2377.71069 -277.00241 ) by ( 0.000 0.000 0.690 ) d0 from ( -4017.98901 2377.71069 -276.31223 ) by ( 0.000 0.000 0.548 ) d0 from ( -4017.98901 2377.71069 -275.76373 ) by ( 0.000 0.000 0.413 ) d0 from ( -4017.98901 2377.71069 -275.35046 ) by ( 0.000 0.000 0.289 ) d0 from ( -4017.98901 2377.71069 -275.06186 ) by ( 0.000 0.000 0.163 ) d0 from ( -4017.98901 2377.71069 -274.89865 ) by ( 0.000 0.000 0.036 ) d0 from ( -4017.98901 2377.71069 -274.86246 ) by ( 0.000 0.000 -0.081 ) d0 from ( -4017.98901 2377.71069 -274.94339 ) by ( 0.000 0.000 -0.214 ) d0 from ( -4017.98901 2377.71069 -275.15771 ) by ( 0.000 0.000 -0.329 ) d0 from ( -4017.98901 2377.71069 -275.48654 ) by ( 0.000 0.000 -0.464 ) d0 from ( -4017.98901 2377.71069 -275.95044 ) by ( 0.000 0.000 -0.553 ) d0 from ( -4017.98901 2377.71069 -276.50342 ) by ( 0.000 0.000 -0.716 ) Use the CSS d0 from ( 3541.30908 -1188.90442 -2062.95654 ) by ( 7.928 -1.013 -23.977 ) d0 from ( 3549.23682 -1189.91748 -2086.93335 ) by ( 7.938 -1.014 -24.008 ) d0 from ( 3557.17505 -1190.93188 -2110.94165 ) by ( 7.927 -1.013 -23.975 ) d0 from ( 3565.10229 -1191.94482 -2134.91650 ) by ( 8.005 -1.023 -24.210 ) d0 from ( 3573.10718 -1192.96777 -2159.12622 ) by ( 7.860 -1.004 -23.771 ) d0 from ( 3580.96680 -1193.97217 -2182.89673 ) by ( 7.966 -1.018 -24.092 ) d0 from ( 3588.93286 -1194.99011 -2206.98901 ) by ( 7.871 -1.006 -23.803 ) d0 from ( 3596.80347 -1195.99585 -2230.79248 ) by ( 8.032 -1.026 -24.292 ) d0 from ( 3604.83545 -1197.02222 -2255.08398 ) by ( 7.700 -0.984 -23.287 ) d0 from ( 3612.53516 -1198.00610 -2278.37109 ) by ( 7.936 -1.014 -24.000 ) d0 from ( 3620.47070 -1199.02014 -2302.37109 ) by ( 7.940 -1.015 -24.013 ) d0 from ( 3628.41040 -1200.03467 -2326.38379 ) by ( 7.935 -1.014 -23.998 ) d0 from ( 3636.34521 -1201.04858 -2350.38208 ) by ( 7.926 -1.013 -23.972 ) d0 from ( 3644.27148 -1202.06140 -2374.35449 ) by ( 7.906 -1.010 -23.910 ) game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 09:46:18 ) game interface destroy finished StageCreated Reset Device Video memory 2041.000000 shader initialize successful : 1 devices Restored. MLogoutListener ! BspObject open : begin interface/login/login.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 13 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done Load smoke description mesh. MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay