Untitled
3 years ago in Plain Text
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body {
padding: 0px;
}
canvas {
margin-top: 15vh;
margin-left: 20vw;
background: black;
outline: 1px solid white;
}
</style>
</head>
<body onload="startGame()">
<script>
var hockey1;
var hockey2;
var ball;
var point1 = 0;
var point2 = 0;
function startGame() {
myGameArea.start();
hockey1 = new component(8, 60, "yellow", 20, 150);
hockey2 = new component(8, 60, "lime", 670, 150);
ball = new component(7, 7, 'orange', 350, 170);
myScore = new component("16px", "Consolas", "yellow", 200, 25, "text");
myScore1 = new component("16px", "Consolas", "lime", 410, 25, "text");
}
var myGameArea = {
canvas: document.createElement("canvas"),
start: function() {
this.canvas.width = 700;
this.canvas.height = 390;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 30);
window.addEventListener('keydown', function(e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = true;
})
window.addEventListener('keyup', function(e) {
myGameArea.keys[e.keyCode] = false;
})
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
},
stop: function() {
clearInterval(this.interval);
}
}
function component(width, height, color, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.x = x;
this.y = y;
this.speedX = 1;
this.speedY = 1;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
//Hockey Control //////////////////////////////
///////////////////////////////////////////////
if (hockey1.y <= 0) {
hockey1.y = 0;
}
if (hockey1.y >= 350) {
hockey1.y = 350;
}
if (hockey2.y <= 0) {
hockey2.y = 0;
}
if (hockey2.y >= 350) {
hockey2.y = 350;
}
//Keyboard control /////////////////////////////
////////////////////////////////////////////////
if (myGameArea.keys && myGameArea.keys[38]) {
hockey1.y -= 10;
if (ball.crashWith(hockey1)) {
ball.speedY = -4;
ball.speedX = 14;
}
}
if (myGameArea.keys && myGameArea.keys[40]) {
hockey1.y += 10;
if (ball.crashWith(hockey1)) {
ball.speedY = 4;
ball.speedX = 14;
}
}
if (myGameArea.keys && myGameArea.keys[37]) {
hockey2.y -= 10;
if (ball.crashWith(hockey2)) {
ball.speedY = -4;
ball.speedX = -8;
}
}
if (myGameArea.keys && myGameArea.keys[39]) {
hockey2.y += 10;
if (ball.crashWith(hockey2)) {
ball.speedY = 4;
ball.speedX = -8;
}
}
///********BALL MOVEMENTS *************/////////
////////////////////////////////////////////////
ball.newPos();
if (ball.crashWith(hockey1)) {
ball.speedY = 0;
ball.speedX = 13;
} else if (ball.crashWith(hockey2)) {
ball.speedY = 0;
ball.speedX = -8;
} else {
ball.x += -4;
}
if (ball.y <= 0) {
ball.speedY = 4;
}
if (ball.y >= 390) {
ball.speedY = -4;
}
if (ball.x <= 2) {
ball.x = 690;
point2 += 1;
//myGameArea.stop();
}
if (ball.x >= 700) {
ball.x = 0;
point1 += 1;
//myGameArea.stop();
}
// console.log(point1);
// console.log(point2);
//ball.x -= 4;
myGameArea.clear();
hockey1.update();
hockey2.update();
ball.update();
myScore.text = "SCORE: " + point1;
myScore.update();
myScore1.text = "SCORE: " + point2;
myScore1.update();
}
</script>
</body>
</html>