THEATRE
4 years ago by francaisfacileonline in Plain Text
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xml:lang="en"><head><meta name="author" content="Created with Hot Potatoes by Half-Baked Software, registered to latifa."></meta>
<meta name="keywords" content="Hot Potatoes, Hot Potatoes, Half-Baked Software, Windows, University of Victoria"></meta>
<link rel="schema.DC" href="http://purl.org/dc/elements/1.1/" />
<meta name="DC:Creator" content="latifa" />
<meta name="DC:Title" content="le th&#x00E9;&#x00E2;tre" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>
le th&#x00E9;&#x00E2;tre
</title>
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<style type="text/css">
/* This is the CSS stylesheet used in the exercise. */
/* Elements in square brackets are replaced by data based on configuration settings when the exercise is built. */
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color: #0080ff;
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margin-left: 5%;
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p{
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margin: 0px;
font-size: 100%;
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table,div,span,td{
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color: #0080ff;
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padding: 0.5em;;
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button{
font-family: Geneva,Arial,sans-serif;
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display: inline;
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font-size: 100%;
color: #0080ff;
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border-style: solid;
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text-align: right;
font-size: 150%;
direction: rtl;
font-family: "Simplified Arabic", "Traditional Arabic", "Times New Roman", Geneva,Arial,sans-serif;
}
.CentredRTLText{
text-align: center;
font-size: 150%;
direction: rtl;
font-family: "Simplified Arabic", "Traditional Arabic", "Times New Roman", Geneva,Arial,sans-serif;
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font-size: 150%;
direction: rtl;
font-family: "Times New Roman", Geneva,Arial,sans-serif;
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.Guess{
font-weight: bold;
}
.CorrectAnswer{
font-weight: bold;
}
div#Timer{
padding: 0.25em;
margin-left: auto;
margin-right: auto;
text-align: center;
color: #004000;
}
span#TimerText{
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border-width: 1px;
border-style: solid;
font-weight: bold;
display: none;
color: #004000;
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span.Instructions{
}
div.ExerciseText{
}
.FeedbackText, .FeedbackText span.CorrectAnswer, .FeedbackText span.Guess, .FeedbackText span.Answer{
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color: #0080ff;
text-align: left;
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.RightItem{
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font-size: 100%;
color: #0080ff;
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span.CorrectMark{
}
input, textarea{
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font-size: 120%;
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select{
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div.Feedback {
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left: 33%;
width: 34%;
top: 33%;
z-index: 1;
border-style: solid;
border-width: 1px;
padding: 5px;
text-align: center;
color: #004000;
position: absolute;
display: none;
font-size: 100%;
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div.ExerciseDiv{
color: #0080ff;
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/* JMatch flashcard styles */
table.FlashcardTable{
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color: #0080ff;
border-color: #0080ff;
margin-left: 5%;
margin-right: 5%;
margin-top: 2em;
margin-bottom: 2em;
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width: 50%;
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border-style: solid;
border-width: 1px;
color: #0080ff;
background-color: #ffffa4;
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table.FlashcardTable td.Hidden{
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margin-bottom: 2em;
text-align: center;
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a.ExSegment{
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font-weight: bold;
text-decoration: none;
color: #0080ff;
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text-align: center;
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border-bottom-color: #004000;
width: 80%;
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font-weight: bold;
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margin-top: 2em;
margin-bottom: 2em;
line-height: 2.0
}
span.GapSpan{
font-weight: bold;
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/* JCross styles */
table.CrosswordGrid{
margin: auto auto 1em auto;
border-collapse: collapse;
padding: 0px;
background-color: #000000;
}
table.CrosswordGrid tbody tr td{
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height: 1.5em;
text-align: center;
vertical-align: middle;
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border-style: solid;
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color: #000000;
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table.CrosswordGrid td.BlankCell{
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color: #000000;
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table.CrosswordGrid td.LetterOnlyCell{
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table.CrosswordGrid td.NumLetterCell{
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vertical-align: top;
background-color: #ffffff;
color: #000000;
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font-weight: bold;
}
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color: #000000;
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.GridNum{
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font-size: 66%;
font-weight: bold;
text-decoration: none;
color: #000000;
}
.GridNum:hover, .GridNum:visited{
color: #000000;
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table#Clues{
margin: auto;
vertical-align: top;
}
table#Clues td{
vertical-align: top;
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table.ClueList{
margin: auto;
}
td.ClueNum{
text-align: right;
font-weight: bold;
vertical-align: top;
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td.Clue{
text-align: left;
}
div#ClueEntry{
text-align: left;
margin-bottom: 1em;
}
/* Keypad styles */
div.Keypad{
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display: none; /* initially hidden, shown if needed */
margin-bottom: 0.5em;
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font-family: Geneva,Arial,sans-serif;
font-size: 120%;
background-color: #ffffff;
color: #000000;
width: 2em;
}
/* JQuiz styles */
div.QuestionNavigation{
text-align: center;
}
.QNum{
margin: 0em 1em 0.5em 1em;
font-weight: bold;
vertical-align: middle;
}
textarea{
font-family: Geneva,Arial,sans-serif;
}
.QuestionText{
text-align: left;
margin: 0px;
font-size: 100%;
}
.Answer{
font-size: 120%;
letter-spacing: 0.1em;
}
.PartialAnswer{
font-size: 120%;
letter-spacing: 0.1em;
color: #004000;
}
.Highlight{
color: #000000;
background-color: #ffff00;
font-weight: bold;
font-size: 120%;
}
ol.QuizQuestions{
text-align: left;
list-style-type: none;
}
li.QuizQuestion{
padding: 1em;
border-style: solid;
border-width: 0px 0px 1px 0px;
}
ol.MCAnswers{
text-align: left;
list-style-type: upper-alpha;
padding: 1em;
}
ol.MCAnswers li{
margin-bottom: 1em;
}
ol.MSelAnswers{
text-align: left;
list-style-type: lower-alpha;
padding: 1em;
}
div.ShortAnswer{
padding: 1em;
}
.FuncButton {
text-align: center;
border-style: solid;
border-left-color: #ffffd1;
border-top-color: #ffffd1;
border-right-color: #7f7f52;
border-bottom-color: #7f7f52;
color: #0080ff;
background-color: #ffffa4;
border-width: 2px;
padding: 3px 6px 3px 6px;
cursor: pointer;
}
.FuncButtonUp {
color: #ffffa4;
text-align: center;
border-style: solid;
border-left-color: #ffffd1;
border-top-color: #ffffd1;
border-right-color: #7f7f52;
border-bottom-color: #7f7f52;
background-color: #0080ff;
color: #ffffa4;
border-width: 2px;
padding: 3px 6px 3px 6px;
cursor: pointer;
}
.FuncButtonDown {
color: #ffffa4;
text-align: center;
border-style: solid;
border-left-color: #7f7f52;
border-top-color: #7f7f52;
border-right-color: #ffffd1;
border-bottom-color: #ffffd1;
background-color: #0080ff;
color: #ffffa4;
border-width: 2px;
padding: 3px 6px 3px 6px;
cursor: pointer;
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text-align: center;
margin: 2px 0px 2px 0px;
clear: both;
font-size: 100%;
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.NavButton {
border-style: solid;
border-left-color: #bfbfff;
border-top-color: #bfbfff;
border-right-color: #40407f;
border-bottom-color: #40407f;
background-color: #8080ff;
color: #000000;
border-width: 2px;
cursor: pointer;
}
.NavButtonUp {
border-style: solid;
border-left-color: #bfbfff;
border-top-color: #bfbfff;
border-right-color: #40407f;
border-bottom-color: #40407f;
color: #8080ff;
background-color: #000000;
border-width: 2px;
cursor: pointer;
}
.NavButtonDown {
border-style: solid;
border-left-color: #40407f;
border-top-color: #40407f;
border-right-color: #bfbfff;
border-bottom-color: #bfbfff;
color: #8080ff;
background-color: #000000;
border-width: 2px;
cursor: pointer;
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a{
color: #0000FF;
}
a:visited{
color: #0000CC;
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a:hover{
color: #0000FF;
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div.CardStyle {
position: absolute;
font-family: Geneva,Arial,sans-serif;
font-size: 100%;
padding: 5px;
border-style: solid;
border-width: 1px;
color: #0080ff;
background-color: #ffffa4;
left: -50px;
top: -50px;
overflow: visible;
}
.rtl{
text-align: right;
font-size: 140%;
}
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function HideFeedback(){
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ShowElements(true, 'input');
ShowElements(true, 'select');
ShowElements(true, 'object');
if (Finished == true){
Finish();
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}
//GENERAL UTILITY FUNCTIONS AND VARIABLES
//PAGE DIMENSION FUNCTIONS
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function TopSettingWithScrollOffset(TopPercent){
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function IsCombiningDiacritic(CharNum){
var Result = (((CharNum >= 0x0300)&&(CharNum <= 0x370))||((CharNum >= 0x20d0)&&(CharNum <= 0x20ff)));
Result = Result || (((CharNum >= 0x3099)&&(CharNum <= 0x309a))||((CharNum >= 0xfe20)&&(CharNum <= 0xfe23)));
return Result;
}
function IsCJK(CharNum){
return ((CharNum >= 0x3000)&&(CharNum < 0xd800));
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//SETUP FUNCTIONS
//BROWSER WILL REFILL TEXT BOXES FROM CACHE IF NOT PREVENTED
function ClearTextBoxes(){
var NList = document.getElementsByTagName('input');
for (var i=0; i<NList.length; i++){
if ((NList[i].id.indexOf('Guess') > -1)||(NList[i].id.indexOf('Gap') > -1)){
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if (NList[i].id.indexOf('Chk') > -1){
NList[i].checked = '';
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}
}
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function Array_IndexOf(Input){
var Result = -1;
for (var i=0; i<this.length; i++){
if (this[i] == Input){
Result = i;
}
}
return Result;
}
Array.prototype.indexOf = Array_IndexOf;
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function RemoveBottomNavBarForIE(){
if ((C.ie)&&(document.getElementById('Reading') != null)){
if (document.getElementById('BottomNavBar') != null){
document.getElementById('TheBody').removeChild(document.getElementById('BottomNavBar'));
}
}
}
//HOTPOTNET-RELATED CODE
var HPNStartTime = (new Date()).getTime();
var SubmissionTimeout = 30000;
var Detail = ''; //Global that is used to submit tracking data
function Finish(){
//If there's a form, fill it out and submit it
if (document.store != null){
Frm = document.store;
Frm.starttime.value = HPNStartTime;
Frm.endtime.value = (new Date()).getTime();
Frm.mark.value = Score;
Frm.detail.value = Detail;
Frm.submit();
}
}
//JQUIZ CORE JAVASCRIPT CODE
var CurrQNum = 0;
var CorrectIndicator = ':-)';
var IncorrectIndicator = 'X';
var YourScoreIs = 'Your score is ';
//New for 6.2.2.0
var CompletedSoFar = 'Questions completed so far: ';
var ExerciseCompleted = 'You have completed the exercise.';
var ShowCompletedSoFar = true;
var ContinuousScoring = true;
var CorrectFirstTime = 'Questions answered correctly first time: ';
var ShowCorrectFirstTime = true;
var ShuffleQs = false;
var ShuffleAs = false;
var DefaultRight = 'Correct!';
var DefaultWrong = 'Sorry! Try again.';
var QsToShow = 12;
var Score = 0;
var Finished = false;
var Qs = null;
var QArray = new Array();
var ShowingAllQuestions = false;
var ShowAllQuestionsCaption = 'Show all questions';
var ShowOneByOneCaption = 'Show questions one by one';
var State = new Array();
var Feedback = '';
var TimeOver = false;
var strInstructions = '';
var Locked = false;
//The following variable can be used to add a message explaining that
//the question is finished, so no further marking will take place.
var strQuestionFinished = '';
function CompleteEmptyFeedback(){
var QNum, ANum;
for (QNum=0; QNum<I.length; QNum++){
//Only do this if not multi-select
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for (ANum = 0; ANum<I[QNum][3].length; ANum++){
if (I[QNum][3][ANum][1].length < 1){
if (I[QNum][3][ANum][2] > 0){
I[QNum][3][ANum][1] = DefaultRight;
}
else{
I[QNum][3][ANum][1] = DefaultWrong;
}
}
}
}
}
}
function SetUpQuestions(){
var AList = new Array();
var QList = new Array();
var i, j;
Qs = document.getElementById('Questions');
while (Qs.getElementsByTagName('li').length > 0){
QList.push(Qs.removeChild(Qs.getElementsByTagName('li')[0]));
}
var DumpItem = 0;
if (QsToShow > QList.length){
QsToShow = QList.length;
}
while (QsToShow < QList.length){
DumpItem = Math.floor(QList.length*Math.random());
for (j=DumpItem; j<(QList.length-1); j++){
QList[j] = QList[j+1];
}
QList.length = QList.length-1;
}
if (ShuffleQs == true){
QList = Shuffle(QList);
}
if (ShuffleAs == true){
var As;
for (var i=0; i<QList.length; i++){
As = QList[i].getElementsByTagName('ol')[0];
if (As != null){
AList.length = 0;
while (As.getElementsByTagName('li').length > 0){
AList.push(As.removeChild(As.getElementsByTagName('li')[0]));
}
AList = Shuffle(AList);
for (j=0; j<AList.length; j++){
As.appendChild(AList[j]);
}
}
}
}
for (i=0; i<QList.length; i++){
Qs.appendChild(QList[i]);
QArray[QArray.length] = QList[i];
}
//Show the first item
QArray[0].style.display = '';
//Now hide all except the first item
for (i=1; i<QArray.length; i++){
QArray[i].style.display = 'none';
}
SetQNumReadout();
SetFocusToTextbox();
}
function SetFocusToTextbox(){
//if there's a textbox, set the focus in it
if (QArray[CurrQNum].getElementsByTagName('input')[0] != null){
QArray[CurrQNum].getElementsByTagName('input')[0].focus();
//and show a keypad if there is one
if (document.getElementById('CharacterKeypad') != null){
document.getElementById('CharacterKeypad').style.display = 'block';
}
}
else{
if (QArray[CurrQNum].getElementsByTagName('textarea')[0] != null){
QArray[CurrQNum].getElementsByTagName('textarea')[0].focus();
//and show a keypad if there is one
if (document.getElementById('CharacterKeypad') != null){
document.getElementById('CharacterKeypad').style.display = 'block';
}
}
//This added for 6.0.4.11: hide accented character buttons if no textbox
else{
if (document.getElementById('CharacterKeypad') != null){
document.getElementById('CharacterKeypad').style.display = 'none';
}
}
}
}
function ChangeQ(ChangeBy){
//The following line prevents moving to another question until the current
//question is answered correctly. Uncomment it to enable this behaviour.
// if (State[CurrQNum][0] == -1){return;}
if (((CurrQNum + ChangeBy) < 0)||((CurrQNum + ChangeBy) >= QArray.length)){return;}
QArray[CurrQNum].style.display = 'none';
CurrQNum += ChangeBy;
QArray[CurrQNum].style.display = '';
//Undocumented function added 10/12/2004
ShowSpecialReadingForQuestion();
SetQNumReadout();
SetFocusToTextbox();
}
var HiddenReadingShown = false;
function ShowSpecialReadingForQuestion(){
//Undocumented function for showing specific reading text elements which change with each question
//Added on 10/12/2004
if (document.getElementById('ReadingDiv') != null){
if (HiddenReadingShown == true){
document.getElementById('ReadingDiv').innerHTML = '';
}
if (QArray[CurrQNum] != null){
//Fix for 6.0.4.25
var Children = QArray[CurrQNum].getElementsByTagName('div');
for (var i=0; i<Children.length; i++){
if (Children[i].className=="HiddenReading"){
document.getElementById('ReadingDiv').innerHTML = Children[i].innerHTML;
HiddenReadingShown = true;
//Hide the ShowAllQuestions button to avoid confusion
if (document.getElementById('ShowMethodButton') != null){
document.getElementById('ShowMethodButton').style.display = 'none';
}
}
}
}
}
}
function SetQNumReadout(){
document.getElementById('QNumReadout').innerHTML = (CurrQNum+1) + ' / ' + QArray.length;
if ((CurrQNum+1) >= QArray.length){
if (document.getElementById('NextQButton') != null){
document.getElementById('NextQButton').style.visibility = 'hidden';
}
}
else{
if (document.getElementById('NextQButton') != null){
document.getElementById('NextQButton').style.visibility = 'visible';
}
}
if (CurrQNum <= 0){
if (document.getElementById('PrevQButton') != null){
document.getElementById('PrevQButton').style.visibility = 'hidden';
}
}
else{
if (document.getElementById('PrevQButton') != null){
document.getElementById('PrevQButton').style.visibility = 'visible';
}
}
}
var I=new Array();
I[0]=new Array();I[0][0]=100;
I[0][1]='';
I[0][2]='0';
I[0][3]=new Array();
I[0][3][0]=new Array('fabuliste','r\u00E9essayer encore une fois',0,0,1);
I[0][3][1]=new Array('com\u00E9dien','r\u00E9essayer encore une fois',0,0,1);
I[0][3][2]=new Array('dramaturge','bravooo',1,100,1);
I[0][3][3]=new Array('auteur','r\u00E9essayer encore une fois',0,0,1);
I[1]=new Array();I[1][0]=100;
I[1][1]='';
I[1][2]='0';
I[1][3]=new Array();
I[1][3][0]=new Array('catharsis','bravooo',1,100,1);
I[1][3][1]=new Array('prologue','r\u00E9essaye encore une fois',0,0,1);
I[1][3][2]=new Array('psychodrame','r\u00E9essaye encore une fois',0,0,1);
I[1][3][3]=new Array('drame','r\u00E9essaye encore une fois',0,0,1);
I[2]=new Array();I[2][0]=100;
I[2][1]='';
I[2][2]='0';
I[2][3]=new Array();
I[2][3][0]=new Array('le d\u00E9nouement','dommage c\'est faux',0,0,1);
I[2][3][1]=new Array('un dialogue','dommage c\'est faux',0,0,1);
I[2][3][2]=new Array('l\'entracte','dommage c\'est faux',0,0,1);
I[2][3][3]=new Array('la tirade','bravoooo. Tirade (n.f.) : longue r\u00E9plique d\u2019un personnage. \u2003\u2003\u2003\u2003\u2003\u2003> Le Cid, Acte III sc\u00E8ne IV, tirade de Chim\u00E8ne.',1,100,1);
I[3]=new Array();I[3][0]=100;
I[3][1]='';
I[3][2]='0';
I[3][3]=new Array();
I[3][3][0]=new Array('monologue','faux,r\u00E9essayer',0,0,1);
I[3][3][1]=new Array('r\u00E9plique','faux,r\u00E9essayer',0,0,1);
I[3][3][2]=new Array('quiproquo','exactement. Quiproquo (n.m.) : malentendu, situation de m\u00E9prise o\u00F9 un personnage va prendre un \u00E9l\u00E9ment pour ce qu\u2019il n\u2019est pas.',1,100,1);
I[3][3][3]=new Array('illusion','faux,r\u00E9essayer',0,0,1);
I[4]=new Array();I[4][0]=100;
I[4][1]='';
I[4][2]='0';
I[4][3]=new Array();
I[4][3][0]=new Array('apart\u00E9','\u00E9ssayer encore une fois',0,0,1);
I[4][3][1]=new Array('didascalie','bravooo.',1,100,1);
I[4][3][2]=new Array('indicateur','\u00E9ssayer encore une fois',0,0,1);
I[4][3][3]=new Array('paroles','\u00E9ssayer encore une fois',0,0,1);
I[5]=new Array();I[5][0]=100;
I[5][1]='';
I[5][2]='0';
I[5][3]=new Array();
I[5][3][0]=new Array('apart\u00E9','bravooo. Apart\u00E9 (n.m.) : parole qu\u2019un ou plusieurs personnages prononcent \u00E0 l\u2019\u00E9cart des autres personnages sur sc\u00E8ne. Le public en est l\u2019auditeur privil\u00E9gi\u00E9.',1,100,1);
I[5][3][1]=new Array('r\u00E9plique','\u00E9ssayer encore une fois',0,0,1);
I[5][3][2]=new Array('monologue','\u00E9ssayer encore une fois',0,0,1);
I[5][3][3]=new Array('dialogue','\u00E9ssayer encore une fois',0,0,1);
I[6]=new Array();I[6][0]=100;
I[6][1]='';
I[6][2]='0';
I[6][3]=new Array();
I[6][3][0]=new Array('r\u00E9plique','faux ,r\u00E9essayer',0,0,1);
I[6][3][1]=new Array('dialogue','bravooo.',1,100,1);
I[6][3][2]=new Array('gestes','faux ,r\u00E9essayer',0,0,1);
I[6][3][3]=new Array('exorde','faux ,r\u00E9essayer',0,0,1);
I[7]=new Array();I[7][0]=100;
I[7][1]='';
I[7][2]='0';
I[7][3]=new Array();
I[7][3][0]=new Array('r\u00E9plique','r\u00E9ssayer une autre fois',0,0,1);
I[7][3][1]=new Array('prologue','r\u00E9ssayer une autre fois',0,0,1);
I[7][3][2]=new Array('Monologue','bravoooo. Monologue (n.m.) : texte dit par un personnage seul sur sc\u00E8ne (dont seul le public prend connaissance).',1,100,1);
I[7][3][3]=new Array('didascalie','r\u00E9ssayer une autre fois',0,0,1);
I[8]=new Array();I[8][0]=100;
I[8][1]='';
I[8][2]='0';
I[8][3]=new Array();
I[8][3][0]=new Array('cin\u00E9ma','essayer encore une fois',0,0,1);
I[8][3][1]=new Array('sc\u00E8ne','bravooo. Sc\u00E8ne (n.f.) : 1. Terme d\u00E9signant l\u2019espace o\u00F9 se joue une pi\u00E8ce de th\u00E9\u00E2tre. 2. Sous-division d\u2019une pi\u00E8ce de th\u00E9\u00E2tre, \u00E0 l\u2019int\u00E9rieur d\u2019un acte, correspondant traditionnellement \u00E0 l\u2019entr\u00E9e ou la sortie de sc\u00E8ne d\u2019un ou plusieurs personnages.',1,100,1);
I[8][3][2]=new Array('pi\u00E8ce','essayer encore une fois',0,0,1);
I[8][3][3]=new Array('acte','essayer encore une fois',0,0,1);
I[9]=new Array();I[9][0]=100;
I[9][1]='';
I[9][2]='0';
I[9][3]=new Array();
I[9][3][0]=new Array('repr\u00E9sentation','essayer encore une fois',0,0,1);
I[9][3][1]=new Array('ressemblance','essayer encore une fois',0,0,1);
I[9][3][2]=new Array('biens\u00E9ance','essayer encore une fois',0,0,1);
I[9][3][3]=new Array('Vraisemblance','bonne r\u00E9ponse. Vraisemblance (n.f.) : caract\u00E8re de ce qui est cr\u00E9dible, ce qui semble vrai. \u00C0 l\u2019\u00E9poque classique, la vraisemblance consistait \u00E0 n\u2019inclure dans l\u2019intrigue que ce que la morale pouvait consid\u00E9rer comme envisageable.',1,100,1);
I[10]=new Array();I[10][0]=100;
I[10][1]='';
I[10][2]='0';
I[10][3]=new Array();
I[10][3][0]=new Array('vraisemblance','',0,0,1);
I[10][3][1]=new Array('biens\u00E9ance','bravooo. Biens\u00E9ance (n.f.) : conformit\u00E9 aux conventions litt\u00E9raires, artistiques et morales d\u2019une \u00E9poque. Dans le th\u00E9\u00E2tre classique, on ne montre pas sur sc\u00E8ne les combats ni la mort des personnages. Cela nous est rapport\u00E9 par des r\u00E9cits.',1,100,1);
I[10][3][2]=new Array('pr\u00E9sentation','',0,0,1);
I[10][3][3]=new Array('Th\u00E9\u00E2tralit\u00E9','',0,0,1);
I[11]=new Array();I[11][0]=100;
I[11][1]='';
I[11][2]='0';
I[11][3]=new Array();
I[11][3][0]=new Array('trag\u00E9die','d\u00E9sol\u00E9. essayez encore une fois',0,0,1);
I[11][3][1]=new Array('com\u00E9die','exellent. Com\u00E9die (n.f.) : pi\u00E8ce de th\u00E9\u00E2tre qui fait rire ou sourire les spectateurs par la situation des personnages ou la description des m\u0153urs et des caract\u00E8res et dont le d\u00E9nouement est heureux.',1,100,1);
I[11][3][2]=new Array('drame','d\u00E9sol\u00E9. essayer encore une fois',0,0,1);
I[11][3][3]=new Array('tragi-com\u00E9die','d\u00E9sol\u00E9. essayer encore une fois',0,0,1);
function StartUp(){
RemoveBottomNavBarForIE();
//If there's only one question, no need for question navigation controls
if (QsToShow < 2){
document.getElementById('QNav').style.display = 'none';
}
//Stash the instructions so they can be redisplayed
strInstructions = document.getElementById('InstructionsDiv').innerHTML;
CompleteEmptyFeedback();
SetUpQuestions();
ClearTextBoxes();
CreateStatusArray();
//Check search string for q parameter
if (document.location.search.length > 0){
if (ShuffleQs == false){
var JumpTo = parseInt(document.location.search.substring(1,document.location.search.length))-1;
if (JumpTo <= QsToShow){
ChangeQ(JumpTo);
}
}
}
//Undocumented function added 10/12/2004
ShowSpecialReadingForQuestion();
}
function ShowHideQuestions(){
FuncBtnOut(document.getElementById('ShowMethodButton'));
document.getElementById('ShowMethodButton').style.display = 'none';
if (ShowingAllQuestions == false){
for (var i=0; i<QArray.length; i++){
QArray[i].style.display = '';
}
document.getElementById('Questions').style.listStyleType = 'decimal';
document.getElementById('OneByOneReadout').style.display = 'none';
document.getElementById('ShowMethodButton').innerHTML = ShowOneByOneCaption;
ShowingAllQuestions = true;
}
else{
for (var i=0; i<QArray.length; i++){
if (i != CurrQNum){
QArray[i].style.display = 'none';
}
}
document.getElementById('Questions').style.listStyleType = 'none';
document.getElementById('OneByOneReadout').style.display = '';
document.getElementById('ShowMethodButton').innerHTML = ShowAllQuestionsCaption;
ShowingAllQuestions = false;
}
document.getElementById('ShowMethodButton').style.display = 'inline';
}
function CreateStatusArray(){
var QNum, ANum;
//For each item in the item array
for (QNum=0; QNum<I.length; QNum++){
//Check if the question still exists (hasn't been nuked by showing a random selection)
if (document.getElementById('Q_' + QNum) != null){
State[QNum] = new Array();
State[QNum][0] = -1; //Score for this q; -1 shows question not done yet
State[QNum][1] = new Array(); //answers
for (ANum = 0; ANum<I[QNum][3].length; ANum++){
State[QNum][1][ANum] = 0; //answer not chosen yet; when chosen, will store its position in the series of choices
}
State[QNum][2] = 0; //tries at this q so far
State[QNum][3] = 0; //incrementing percent-correct values of selected answers
State[QNum][4] = 0; //penalties incurred for hints
State[QNum][5] = ''; //Sequence of answers chosen by number
}
else{
State[QNum] = null;
}
}
}
function CheckMCAnswer(QNum, ANum, Btn){
//if question doesn't exist, bail
if (State[QNum].length < 1){return;}
//Get the feedback
Feedback = I[QNum][3][ANum][1];
//Now show feedback and bail if question already complete
if (State[QNum][0] > -1){
//Add an extra message explaining that the question
// is finished if defined by the user
if (strQuestionFinished.length > 0){Feedback += '<br />' + strQuestionFinished;}
//Show the feedback
ShowMessage(Feedback);
//New for 6.2.2.1: If you want to mark an answer as correct even when it's the final choice, uncomment this line.
// if (I[QNum][3][ANum][2] >= 1){Btn.innerHTML = CorrectIndicator;}else{Btn.innerHTML = IncorrectIndicator;}
return;
}
//Hide the button while processing
Btn.style.display = 'none';
//Increment the number of tries
State[QNum][2]++;
//Add the percent-correct value of this answer
State[QNum][3] += I[QNum][3][ANum][3];
//Store the try number in the answer part of the State array, for tracking purposes
State[QNum][1][ANum] = State[QNum][2];
if (State[QNum][5].length > 0){State[QNum][5] += ' | ';}
State[QNum][5] += String.fromCharCode(65+ANum);
//Should this answer be accepted as correct?
if (I[QNum][3][ANum][2] < 1){
//It's wrong
//Mark the answer
Btn.innerHTML = IncorrectIndicator;
//Remove any previous score unless exercise is finished (6.0.3.8+)
if (Finished == false){
WriteToInstructions(strInstructions);
}
//Check whether this leaves just one MC answer unselected, in which case the Q is terminated
var RemainingAnswer = FinalAnswer(QNum);
if (RemainingAnswer > -1){
//Behave as if the last answer had been selected, but give no credit for it
//Increment the number of tries
State[QNum][2]++;
//Calculate the score for this question
CalculateMCQuestionScore(QNum);
//Get the overall score and add it to the feedback
CalculateOverallScore();
//New for 6.2.2.1
var QsDone = CheckQuestionsCompleted();
if ((ContinuousScoring == true)||(Finished == true)){
Feedback += '<br />' + YourScoreIs + ' ' + Score + '%.' + '<br />' + QsDone;
WriteToInstructions(YourScoreIs + ' ' + Score + '%.' + '<br />' + QsDone);
}
else{
WriteToInstructions(QsDone);
}
}
}
else{
//It's right
//Mark the answer
Btn.innerHTML = CorrectIndicator;
//Calculate the score for this question
CalculateMCQuestionScore(QNum);
//New for 6.2.2.0
var QsDone = CheckQuestionsCompleted();
//Get the overall score and add it to the feedback
if (ContinuousScoring == true){
CalculateOverallScore();
if ((ContinuousScoring == true)||(Finished == true)){
Feedback += '<br />' + YourScoreIs + ' ' + Score + '%.' + '<br />' + QsDone;
WriteToInstructions(YourScoreIs + ' ' + Score + '%.' + '<br />' + QsDone);
}
}
else{
WriteToInstructions(QsDone);
}
}
//Show the button again
Btn.style.display = 'inline';
//Finally, show the feedback
ShowMessage(Feedback);
//Check whether all questions are now done
CheckFinished();
}
function CalculateMCQuestionScore(QNum){
var Tries = State[QNum][2] + State[QNum][4]; //include tries and hint penalties
var PercentCorrect = State[QNum][3];
var TotAns = GetTotalMCAnswers(QNum);
var HintPenalties = State[QNum][4];
//Make sure it's not already complete
if (State[QNum][0] < 0){
//Allow for Hybrids
if (HintPenalties >= 1){
State[QNum][0] = 0;
}
else{
//This line calculates the score for this question
if (TotAns == 1){
State[QNum][0] = 1;
}
else{
State[QNum][0] = ((TotAns-((Tries*100)/State[QNum][3]))/(TotAns-1));
}
}
//Fix for Safari bug added for version 6.0.3.42 (negative infinity problem)
if ((State[QNum][0] < 0)||(State[QNum][0] == Number.NEGATIVE_INFINITY)){
State[QNum][0] = 0;
}
}
}
function GetTotalMCAnswers(QNum){
var Result = 0;
for (var ANum=0; ANum<I[QNum][3].length; ANum++){
if (I[QNum][3][ANum][4] == 1){ //This is an MC answer
Result++;
}
}
return Result;
}
function FinalAnswer(QNum){
var UnchosenAnswers = 0;
var FinalAnswer = -1;
for (var ANum=0; ANum<I[QNum][3].length; ANum++){
if (I[QNum][3][ANum][4] == 1){ //This is an MC answer
if (State[QNum][1][ANum] < 1){ //This answer hasn't been chosen yet
UnchosenAnswers++;
FinalAnswer = ANum;
}
}
}
if (UnchosenAnswers == 1){
return FinalAnswer;
}
else{
return -1;
}
}
function CalculateOverallScore(){
var TotalWeighting = 0;
var TotalScore = 0;
for (var QNum=0; QNum<State.length; QNum++){
if (State[QNum] != null){
if (State[QNum][0] > -1){
TotalWeighting += I[QNum][0];
TotalScore += (I[QNum][0] * State[QNum][0]);
}
}
}
if (TotalWeighting > 0){
Score = Math.floor((TotalScore/TotalWeighting)*100);
}
else{
//if TotalWeighting is 0, no questions so far have any value, so
//no penalty should be shown.
Score = 100;
}
}
//New for 6.2.2.0
function CheckQuestionsCompleted(){
if (ShowCompletedSoFar == false){return '';}
var QsCompleted = 0;
for (var QNum=0; QNum<State.length; QNum++){
if (State[QNum] != null){
if (State[QNum][0] >= 0){
QsCompleted++;
}
}
}
//Fixes for 6.2.2.2
if (QsCompleted >= QArray.length){
return ExerciseCompleted;
}
else{
return CompletedSoFar + ' ' + QsCompleted + '/' + QArray.length + '.';
}
}
function CheckFinished(){
var FB = '';
var AllDone = true;
for (var QNum=0; QNum<State.length; QNum++){
if (State[QNum] != null){
if (State[QNum][0] < 0){
AllDone = false;
}
}
}
if (AllDone == true){
//Report final score and submit if necessary
CalculateOverallScore();
FB = YourScoreIs + ' ' + Score + '%.';
if (ShowCorrectFirstTime == true){
var CFT = 0;
for (QNum=0; QNum<State.length; QNum++){
if (State[QNum] != null){
if (State[QNum][0] >= 1){
CFT++;
}
}
}
FB += '<br />' + CorrectFirstTime + ' ' + CFT + '/' + QsToShow;
}
//New for 6.2.2.0
FB += '<br />' + ExerciseCompleted;
WriteToInstructions(FB);
Finished == true;
TimeOver = true;
Locked = true;
Finished = true;
Detail = '<?xml version="1.0"?><hpnetresult><fields>';
for (QNum=0; QNum<State.length; QNum++){
if (State[QNum] != null){
if (State[QNum][5].length > 0){
Detail += '<field><fieldname>Question #' + (QNum+1) + '</fieldname><fieldtype>question-tracking</fieldtype><fieldlabel>Q ' + (QNum+1) + '</fieldlabel><fieldlabelid>QuestionTrackingField</fieldlabelid><fielddata>' + State[QNum][5] + '</fielddata></field>';
}
}
}
Detail += '</fields></hpnetresult>';
setTimeout('Finish()', SubmissionTimeout);
}
}
//-->
//]]>
</script>
</head>
<body onload="StartUp()" id="TheBody" >
<!-- BeginTopNavButtons -->
<div class="NavButtonBar" id="TopNavBar">
<button class="NavButton" onfocus="NavBtnOver(this)" onblur="NavBtnOut(this)" onmouseover="NavBtnOver(this)" onmouseout="NavBtnOut(this)" onmousedown="NavBtnDown(this)" onmouseup="NavBtnOut(this)" onclick="history.back(); return false;">&lt;=</button>
<button class="NavButton" onfocus="NavBtnOver(this)" onblur="NavBtnOut(this)" onmouseover="NavBtnOver(this)" onmouseout="NavBtnOut(this)" onmousedown="NavBtnDown(this)" onmouseup="NavBtnOut(this)" onclick="location='index.htm'; return false;"> Index </button>
<button class="NavButton" onfocus="NavBtnOver(this)" onblur="NavBtnOut(this)" onmouseover="NavBtnOver(this)" onmouseout="NavBtnOut(this)" onmousedown="NavBtnDown(this)" onmouseup="NavBtnOut(this)" onclick="location='exercicecloz.htm'; return false;">=&gt;</button>
</div>
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<div class="Titles">
<h2 class="ExerciseTitle"> le th&#x00E9;&#x00E2;tre</h2>
<h3 class="ExerciseSubtitle">Lexique du th&#x00E9;&#x00E2;tre</h3>
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<ol class="QuizQuestions" id="Questions">
<li class="QuizQuestion" id="Q_0" style="display: none;"><div class="QuestionText">Comment appelle-t-on un auteur de pi&#x00E8;ces de th&#x00E9;&#x00E2;tre?</div><ol class="MCAnswers"><li id="Q_0_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_0_0_Btn" onclick="CheckMCAnswer(0,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;fabuliste</li><li id="Q_0_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_0_1_Btn" onclick="CheckMCAnswer(0,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;com&#x00E9;dien</li><li id="Q_0_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_0_2_Btn" onclick="CheckMCAnswer(0,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;dramaturge</li><li id="Q_0_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_0_3_Btn" onclick="CheckMCAnswer(0,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;auteur</li></ol></li>
<li class="QuizQuestion" id="Q_1" style="display: none;"><div class="QuestionText">Mot d'origine grecque qui d&#x00E9;signe au th&#x00E9;&#x00E2;tre une sorte de purification morale du public?</div><ol class="MCAnswers"><li id="Q_1_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_1_0_Btn" onclick="CheckMCAnswer(1,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;catharsis</li><li id="Q_1_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_1_1_Btn" onclick="CheckMCAnswer(1,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;prologue</li><li id="Q_1_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_1_2_Btn" onclick="CheckMCAnswer(1,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;psychodrame</li><li id="Q_1_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_1_3_Btn" onclick="CheckMCAnswer(1,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;drame</li></ol></li>
<li class="QuizQuestion" id="Q_2" style="display: none;"><div class="QuestionText">Comment appelle-t-on une longue r&#x00E9;plique sans interruption prononc&#x00E9;e par le h&#x00E9;ros?</div><ol class="MCAnswers"><li id="Q_2_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_2_0_Btn" onclick="CheckMCAnswer(2,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;le d&#x00E9;nouement</li><li id="Q_2_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_2_1_Btn" onclick="CheckMCAnswer(2,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;un dialogue</li><li id="Q_2_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_2_2_Btn" onclick="CheckMCAnswer(2,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;l'entracte</li><li id="Q_2_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_2_3_Btn" onclick="CheckMCAnswer(2,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;la tirade</li></ol></li>
<li class="QuizQuestion" id="Q_3" style="display: none;"><div class="QuestionText">Malentendu qui fait prendre quelqu'un pour quelqu'un d'autre ou une chose pour une autre?</div><ol class="MCAnswers"><li id="Q_3_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_3_0_Btn" onclick="CheckMCAnswer(3,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;monologue</li><li id="Q_3_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_3_1_Btn" onclick="CheckMCAnswer(3,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;r&#x00E9;plique</li><li id="Q_3_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_3_2_Btn" onclick="CheckMCAnswer(3,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;quiproquo</li><li id="Q_3_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_3_3_Btn" onclick="CheckMCAnswer(3,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;illusion</li></ol></li>
<li class="QuizQuestion" id="Q_4" style="display: none;"><div class="QuestionText"> indication sc&#x00E9;nique donn&#x00E9;e par l&#x2019;auteur sur le d&#x00E9;cor, les d&#x00E9;placements, les gestes, les mimiques et les sentiments des personnages.</div><ol class="MCAnswers"><li id="Q_4_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_4_0_Btn" onclick="CheckMCAnswer(4,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;apart&#x00E9;</li><li id="Q_4_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_4_1_Btn" onclick="CheckMCAnswer(4,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;didascalie</li><li id="Q_4_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_4_2_Btn" onclick="CheckMCAnswer(4,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;indicateur</li><li id="Q_4_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_4_3_Btn" onclick="CheckMCAnswer(4,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;paroles</li></ol></li>
<li class="QuizQuestion" id="Q_5" style="display: none;"><div class="QuestionText"> parole qu&#x2019;un ou plusieurs personnages prononcent &#x00E0; l&#x2019;&#x00E9;cart des autres personnages sur sc&#x00E8;ne. Le public en est l&#x2019;auditeur privil&#x00E9;gi&#x00E9;.</div><ol class="MCAnswers"><li id="Q_5_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_5_0_Btn" onclick="CheckMCAnswer(5,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;apart&#x00E9;</li><li id="Q_5_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_5_1_Btn" onclick="CheckMCAnswer(5,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;r&#x00E9;plique</li><li id="Q_5_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_5_2_Btn" onclick="CheckMCAnswer(5,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;monologue</li><li id="Q_5_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_5_3_Btn" onclick="CheckMCAnswer(5,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;dialogue</li></ol></li>
<li class="QuizQuestion" id="Q_6" style="display: none;"><div class="QuestionText">paroles qu&#x2019;&#x00E9;changent deux personnages d&#x2019;une pi&#x00E8;ce de th&#x00E9;&#x00E2;tre?</div><ol class="MCAnswers"><li id="Q_6_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_6_0_Btn" onclick="CheckMCAnswer(6,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;r&#x00E9;plique</li><li id="Q_6_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_6_1_Btn" onclick="CheckMCAnswer(6,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;dialogue</li><li id="Q_6_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_6_2_Btn" onclick="CheckMCAnswer(6,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;gestes</li><li id="Q_6_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_6_3_Btn" onclick="CheckMCAnswer(6,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;exorde</li></ol></li>
<li class="QuizQuestion" id="Q_7" style="display: none;"><div class="QuestionText">le texte dit par un personnage seul sur sc&#x00E8;ne:</div><ol class="MCAnswers"><li id="Q_7_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_7_0_Btn" onclick="CheckMCAnswer(7,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;r&#x00E9;plique</li><li id="Q_7_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_7_1_Btn" onclick="CheckMCAnswer(7,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;prologue</li><li id="Q_7_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_7_2_Btn" onclick="CheckMCAnswer(7,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;Monologue</li><li id="Q_7_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_7_3_Btn" onclick="CheckMCAnswer(7,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;didascalie</li></ol></li>
<li class="QuizQuestion" id="Q_8" style="display: none;"><div class="QuestionText">un Terme d&#x00E9;signant l&#x2019;espace o&#x00F9; se joue une pi&#x00E8;ce de th&#x00E9;&#x00E2;tre:</div><ol class="MCAnswers"><li id="Q_8_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_8_0_Btn" onclick="CheckMCAnswer(8,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;cin&#x00E9;ma</li><li id="Q_8_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_8_1_Btn" onclick="CheckMCAnswer(8,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;sc&#x00E8;ne</li><li id="Q_8_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_8_2_Btn" onclick="CheckMCAnswer(8,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;pi&#x00E8;ce</li><li id="Q_8_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_8_3_Btn" onclick="CheckMCAnswer(8,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;acte</li></ol></li>
<li class="QuizQuestion" id="Q_9" style="display: none;"><div class="QuestionText"> caract&#x00E8;re de ce qui est cr&#x00E9;dible, ce qui semble vrai:</div><ol class="MCAnswers"><li id="Q_9_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_9_0_Btn" onclick="CheckMCAnswer(9,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;repr&#x00E9;sentation</li><li id="Q_9_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_9_1_Btn" onclick="CheckMCAnswer(9,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;ressemblance</li><li id="Q_9_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_9_2_Btn" onclick="CheckMCAnswer(9,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;biens&#x00E9;ance</li><li id="Q_9_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_9_3_Btn" onclick="CheckMCAnswer(9,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;Vraisemblance</li></ol></li>
<li class="QuizQuestion" id="Q_10" style="display: none;"><div class="QuestionText"> on ne montre pas sur sc&#x00E8;ne les combats ni la mort des personnages:</div><ol class="MCAnswers"><li id="Q_10_0"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_10_0_Btn" onclick="CheckMCAnswer(10,0,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;vraisemblance</li><li id="Q_10_1"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_10_1_Btn" onclick="CheckMCAnswer(10,1,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;biens&#x00E9;ance</li><li id="Q_10_2"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_10_2_Btn" onclick="CheckMCAnswer(10,2,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;pr&#x00E9;sentation</li><li id="Q_10_3"><button class="FuncButton" onfocus="FuncBtnOver(this)" onblur="FuncBtnOut(this)" onmouseover="FuncBtnOver(this)" onmouseout="FuncBtnOut(this)" onmousedown="FuncBtnDown(this)" onmouseup="FuncBtnOut(this)" id="Q_10_3_Btn" onclick="CheckMCAnswer(10,3,this)">&nbsp;&nbsp;?&nbsp;&nbsp;</button>&nbsp;&nbsp;Th&#x00E9;&#x00E2;tralit&#x00E9;</li></ol></li>
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