ArgumentException: Object of type 'UnityEngine.Object' cannot be converted to type 'UnityEngine.Transform'. System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at :0) System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at :0) System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0) System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at :0) UnityEngine.Events.PersistentCall.GetObjectCall (UnityEngine.Object target, System.Reflection.MethodInfo method, UnityEngine.Events.ArgumentCache arguments) (at :0) UnityEngine.Events.PersistentCall.GetRuntimeCall (UnityEngine.Events.UnityEventBase theEvent) (at :0) UnityEngine.Events.PersistentCallGroup.Initialize (UnityEngine.Events.InvokableCallList invokableList, UnityEngine.Events.UnityEventBase unityEventBase) (at :0) UnityEngine.Events.UnityEventBase.RebuildPersistentCallsIfNeeded () (at :0) UnityEngine.Events.UnityEventBase.PrepareInvoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) GameCreator.Core.ActionMethods.InstantExecute (UnityEngine.GameObject target, GameCreator.Core.IAction[] actions, System.Int32 index) (at Assets/Plugins/GameCreator/Core/Mono/Actions/General/ActionMethods.cs:21) GameCreator.Core.IAction.InstantExecute (UnityEngine.GameObject target, GameCreator.Core.IAction[] actions, System.Int32 index, System.Object[] parameters) (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IAction.cs:21) GameCreator.Core.IActionsList+d__9.MoveNext () (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IActionsList.cs:107) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameCreator.Core.IActionsList:Execute(GameObject, Action, Object[]) (at Assets/Plugins/GameCreator/Core/ScriptableObjects/Interaction/IActionsList.cs:91) GameCreator.Core.Actions:Execute(GameObject, Object[]) (at Assets/Plugins/GameCreator/Core/Mono/Interaction/Actions.cs:96) GameCreator.Core.Trigger:Execute(GameObject, Object[]) (at Assets/Plugins/GameCreator/Core/Mono/Interaction/Trigger.cs:201) GameCreator.Core.Igniter:ExecuteTrigger(GameObject, Object[]) (at Assets/Plugins/GameCreator/Core/Mono/Igniters/Igniter.cs:66) GameCreator.Core.Igniter:ExecuteTrigger(GameObject) (at Assets/Plugins/GameCreator/Core/Mono/Igniters/Igniter.cs:59) GameCreator.Core.IgniterKeyHold:Update() (at Assets/Plugins/GameCreator/Core/Mono/Igniters/IgniterKeyHold.cs:45)